First of all, let me just express my most sincere gratitude
to Froi... He got us into the Beta :)
For the last year, since the release date was tentatively
announced, I've been really looking forward to Diablo III. Not just because I'm a big fan of the
franchise; but because every game that Blizzard releases is high production and
high quality. It's been over 10 years
since Diablo II... that's a long time.
Think about all the technological improvements.
In preparation for the launch, we both upgraded from laptops
to desktops. We wanted to build the best
gaming machines within our budget. One
of the first things we downloaded was Diablo II and the Diablo II Expansion:
Lord of Destruction. After the shock of
the dated graphics wore off, that game is still very playable and addictive. HOWEVER, if you get into a public game,
you'll be confronted by full screen tells from spammers. Who would want to buy items from those sites
anyway? It's really annoying.
WTB a Chat Box! |
I bring up the DII experience because it gave me a very
relevant view to make comparisons with the new Diablo.
The Map:
Right away I was relieved to find the mini map in the upper
right corner. One of the great things
about World of Warcraft is that you can see where you and your party members
are at a glance. It's so much better
than the Diablo II map overlay.
Versus the Diablo II overlay:
X marks the spot |
The Graphics:
The graphics are incredible.
Realistic, dark, Medieval fantasy games tend to look muddy and
brown. This is what turned me off about
Rift. You wander around in this constant
brown/green fog. Diablo III, on the
other hand, has a certain dark richness to it.
A level of depth that lifts it out of the mud that other realistic games
sink into. Granted this is the Beta; so
I can only speak to the first Chapter but I already find it to be far more
superior to other games of the genre.
Plus, you know, lasers always cut through the murk. |
The Controls:
Again, I am really glad I played Diablo II recently because
I will say that the controls are somewhat similar. You can play one-handed. Click to move. The camera is fixed - which takes a second to
get used to, but only if you're used to playing Skyrim or MMO's. The controls are very elegant and
intuitive. Click to move. What could be better? It's really easy to move around.
The Combat:
Now this is where I really fell in love with Diablo
III. In old Diablo II, you had to keep
clicking on the enemy to hit it. That
gets old fast.
Um... I wish there was a way I could tell which one I'm targeting... |
In DIII, you click once to engage and can keep firing. This is great for me as I have always loved
to free-spam spells. This lets the
player get into a rhythm with their rotations.
...Like a big red outline... |
Kill! |
It's been a while since I got into a hack and slash type action game that provided this level of satisfaction. Kill Kill Kill. The thing is, the mobs are just easy enough (in Beta) and spaced evenly enough that it makes for a very gratifying kill spree. Sure, there is some wandering, but there's enough stuff to smash that it doesn't feel empty.
The Loot:
Diablo II was all about the loot piñatas. The problem was, if you didn't click fast
enough after a boss fight, you didn't get that piece of gear. You know, the one you just spent the last
hour plus killing mobs for. What is even
worse, is if some of that gold seller spam just happened to cover your entire
screen, you wouldn't be able to click through it. Gah!
Diablo III has fixed this.
Each player has their own loot table.
Sure, you'll get stuff that isn't useful for your class but you can
easily trade it away. There's no
fighting over loot or feeling cheated.
Hooray!!
Crafting:
In the Beta, only the blacksmithing skill is available. This is a great introduction into
crafting. It works in much the same way
as disenchanting works in World of Warcraft.
You simply take the Nephalem Cube and click on the item you want broken
down and Voila! You can now take the
materials you salvaged from unwanted gear and craft it into some pretty sweet
upgrades. It's very straight
forward. You collect pages that you can
combine to train your skill and learn new weapons and armor to craft. This is a very rewarding introduction into
crafting since you pick up so much crap.
It's nice to be able to break it down into useable materials.
Skills and Abilities:
I'll go into the Skills and Abilities by Class when I've
played all the classes. So far, I've
played the Wizard and the Demon Hunter.
Both have their advantages/disadvantages which I'll touch on later.
Essentially, each class starts with one active skill
slot. You eventually unlock more skill slots with which you can slot your
skills and bind them to your mouse buttons or keys. This simple way of letting a player command
their abilities is very straight-forward and effective. You can only change your active skills at
Nephalem altar. You can obviously slot
them to any key/mouse binding at any time.
That's it for now.
I'll post more on classes and skills when I'm done beating the Beta on
all of them. Cheers!!
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